Skip to content

Mac software, picked by a photographer

Sweet Home macOS app logo

Design

Download Sweet Home for Mac

Updated

Get it for my Mac (356 MB) Last season builds
Version
7.5.7 [MAS]
Developer
Emmanuel Puybaret
Interface in
Russian, English, German, Bulgarian, Hungarian, Vietnamese, Greek, Spanish, Italian, Chinese (Traditional), Chinese (Simplified), Dutch, Polish, Portuguese, Turkish, Finnish, French, Czech, Swedish, Japanese
Licence on file
K'ed by TNT team
macOS it runs on
OS X 10.9 or later
Chip support
Apple Silicon, Intel 64-bit
download sweet home for mac in action
Sweet Home — the app, view 1
Sweet Home tools 2
Sweet Home — the app, view 2
Sweet Home tools 3
Sweet Home — the app, view 3
Sweet Home tools 4
Sweet Home — the app, view 4

In the edit

You’ve drawn the basic floor plan, placed the windows and picked a sofa from the catalogue of more than 1,400 objects. Now you want to see how that underground level reads in the 3D view, or you need to export the finished plan as an SVG for a client’s presentation. That’s where Sweet Home 7.5.7 earns its keep.

Draw walls and rooms on multiple levels

  • Drawing walls and rooms on multiple levels, not just a single floor.
  • Changing wall, floor and ceiling colours or textures and seeing them update in real time.
  • Switching between an aerial view and a visitor viewpoint to check how a space actually feels.
  • Importing your own 3D models or models you’ve downloaded elsewhere.
  • Exporting plans and views to PDF, PNG, JPEG, SVG and OBJ — whichever your workflow needs.

Works on ARM and 64-bit Macs with OS X 10.9 or later

  • The app runs on both ARM and 64-bit x86 Macs, and needs OS X 10.9 or later.
  • The interface is available in twenty languages, including Russian, English, German, French and Japanese.
  • Version 7.5 fixed sync issues in the separate 3D view window and rendering of underground levels at the same elevation.

Start with a paper sketch, then draw walls in Sweet Home

I usually start with a rough sketch on paper, but the real work begins when I open Sweet Home and start drawing walls. I click to lay down the outer walls of the flat, then add interior partitions for the rooms. The grid snaps help keep things straight, which matters more than you'd think when you're trying to fit a kitchen into a narrow space. Once the shell is done, I switch to the furniture catalogue and drag in the big items first — a bed, a sofa, a dining table. The catalogue has over 1,400 objects, so I rarely need to look elsewhere for standard pieces.

After the major furniture is placed, I adjust sizes. Not every sofa in the catalogue matches the proportions of my plan, so I edit the dimensions until it fits. I also change colours and textures to match the client's preferences. The 3D view is open in a separate window throughout, and I switch between the aerial view and the visitor viewpoint to check sightlines. It's easy to spot a wall that's too close to a doorway or a window that doesn't align with the furniture below.

When the layout feels right, I set the sun position and generate a photorealistic image. That takes a moment, but the result is usually convincing enough for a client to say yes. If I need a walkthrough, I create a short video path through the rooms. That's the part that impresses people who can't read floor plans. I export the final plan as a PDF for printing and an SVG for any last-minute edits in a vector app. The whole session, from empty canvas to deliverable, takes a couple of hours for a single-floor flat.

A workflow for remodelling a kitchen

Let's say you're planning a kitchen remodel and want to see how a new island would change the flow. Start by drawing the existing kitchen walls and adding the current windows and doors from the catalogue. Then place the major appliances — fridge, oven, hob — using the dimensions you've measured. Sweet Home lets you edit each item's size, orientation and height, so you can match real-world measurements exactly.

Now add the island. Draw a new set of walls to form a rectangle in the centre of the room, then change the wall texture to a countertop material. Place stools along one side and adjust their height so they tuck under the overhang. Switch to the visitor viewpoint and walk around the island to see if there's enough clearance. If the gap feels tight, move the island or resize it until the path is comfortable.

Once you're happy, change the floor and wall colours to match your planned finishes. Set the sun position to simulate morning light coming through the window. Generate a photorealistic image and compare it to photos of your current kitchen. The difference is usually enough to convince you — or your partner — that the island is worth the work.

Built for non-architects with straightforward drawing tools

Is it easy to learn if I've never used design software?
Sweet Home is built for people who are not architects. The drawing tools are straightforward: you click to place wall endpoints, and the rooms fill in automatically. The catalogue is organised by category, so finding a bed or a lamp takes no more than a couple of clicks. Most people can produce a recognisable floor plan within an hour of opening the app.

Can I import furniture I already have 3D models for?
Yes. If you've modelled a piece yourself or downloaded it from a site like SketchUp's 3D Warehouse, you can import it. The app supports common 3D formats, so you're not stuck with only the built-in catalogue. That's useful when you need a specific sofa or a custom cabinet that the standard library doesn't include.

Will it run on my older Mac?
The app works on any Mac running OS X 10.9 or later, and it supports both Intel and Apple Silicon processors. I've used it on a machine from 2013 without trouble. The 3D rendering is not as fast as on a newer Mac, but it's still usable for most projects.

Can I show the plan to someone who doesn't have the app?
You can export the plan and 3D view as a PDF, PNG or JPEG, and the 3D view can be saved as an SVG or OBJ file. The video walkthrough plays in any standard media player. Your client or contractor doesn't need to install anything to see your work.

Laura tested a dozen configurations to save her Victorian fireplace

My friend Laura was renovating her Victorian terrace and wanted to open up the ground floor without losing the original fireplace. She used Sweet Home to draw the existing layout, then tried a dozen configurations for the new wall opening. In the 3D view, she could see how the sofa would sit relative to the fireplace and whether the dining table would block the path to the kitchen. She ended up moving the opening by about 40 centimetres from her first idea, which saved her from a costly mistake when the builders arrived. She told me the app paid for itself in avoided rework on that one decision alone.

Questions I actually get

Can Sweet Home 3D import 3D models I made myself?

Yes. You can import 3D models you created or downloaded from the internet and use them alongside the built-in catalogue.

Does the app support exporting to vector formats?

It exports to SVG, so you can bring your floor plan into a vector editor or hand it to a client as a clean, scalable file.

Installing on a Mac

  1. Mount the disk image and run Open Gatekeeper friendly.
  2. Press Enter in Terminal to bypass Gatekeeper.
  3. Drag the app to the Applications folder.
  4. The app is ready to use.

Get it for my Mac (356 MB)

Notes from photographers

Sign in or create your account to leave a comment.

No notes from photographers yet. If you have used this on a real folder, say which camera and which Mac.

Similar apps

  • Super Vectorizer Pro
  • Sketch
  • TouchDesigner
  • Vector Magic
  • QuarkXPress
  • Plasticity
  • Pixologic Zbrush
  • OmniGraffle Pro

Next to it in Design

All Design picks
Top of the page